| dim() | gul::hpoint | [inline, static] |
| hom() | gul::hpoint | [inline, static] |
| hpoint() | gul::hpoint | [inline] |
| hpoint(const T2 &ax, const T2 &ay, const T2 &az, const T2 &aw) | gul::hpoint | [inline] |
| operator *=(T &a) | gul::hpoint | [inline] |
| operator vec4() const | gul::hpoint | [inline] |
| operator+=(const hpoint< T > &a) | gul::hpoint | [inline] |
| operator-=(const hpoint< T > &a) | gul::hpoint | [inline] |
| operator=(const point< T2 > &a) | gul::hpoint | [inline] |
| operator=(const point2< T2 > &a) | gul::hpoint | [inline] |
| operator=(const hpoint2< T2 > &a) | gul::hpoint | [inline] |
| operator[](size_t i) const | gul::hpoint | [inline] |
| w | gul::hpoint | |
| weight() const | gul::hpoint | [inline] |
| x | gul::hpoint | |
| y | gul::hpoint | |
| z | gul::hpoint |
1.2.13.1 written by Dimitri van Heesch,
© 1997-2001