| dim() | gul::point | [inline, static] |
| hom() | gul::point | [inline, static] |
| operator *=(T &a) | gul::point | [inline] |
| operator vec4() const | gul::point | [inline] |
| operator+=(const point< T > &a) | gul::point | [inline] |
| operator-=(const point< T > &a) | gul::point | [inline] |
| operator=(const point2< T2 > &a) | gul::point | [inline] |
| operator=(const point< T2 > &a) | gul::point | [inline] |
| operator[](size_t i) const | gul::point | [inline] |
| point() | gul::point | [inline] |
| point(const T2 &ax, const T2 &ay, const T2 &az) | gul::point | [inline] |
| weight() const | gul::point | [inline] |
| x | gul::point | |
| y | gul::point | |
| z | gul::point |
1.2.13.1 written by Dimitri van Heesch,
© 1997-2001