/* * FILE: nurbsurf1.dat * * a bilinear nurbs surface * */ surf1 = NURBSURF ( (0., 0., 1., 1.), (0., 0., 1., 1.), ( ((0., 0., 0., 1.), (10., 0., 10., 1.)), ((0., 10., 10., 1.), (10., 10., 0., 1.)) ) ); front1 = FRONT_MATERIAL ( (0.05, 0.15, 0.075, 1.0), /* diffuse color */ (0.0125, 0.0375, 0.019, 1.0), /* ambient color */ (0.0, 0.0, 0.0, 1.0), /* emissive color */ (0.2, 0.6, 0.3, 1.0), /* specular color */ 0.5 /* shininess */ ); back1 = BACK_MATERIAL ( (0.3, 0.15, 0.12, 1.0), /* diffuse color */ (0.075, 0.0375, 0.03, 1.0), /* ambient color */ (0.0, 0.0, 0.0, 1.0), /* emissive color */ (0.8, 0.4, 0.3, 1.0), /* specular color */ 0.5 /* shininess */ ); SCENEROOT = SCENENODE ( (), ( ATTRIBS(front1,back1) ), (surf1) );