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7.26 data/examples/nurbsurf1.dat
/*
* FILE: nurbsurf1.dat
*
* a bilinear nurbs surface
*
*/
surf1 = NURBSURF
(
(0., 0., 1., 1.),
(0., 0., 1., 1.),
(
((0., 0., 0., 1.), (10., 0., 10., 1.)),
((0., 10., 10., 1.), (10., 10., 0., 1.))
)
);
front1 = FRONT_MATERIAL
(
(0.05, 0.15, 0.075, 1.0), /* diffuse color */
(0.0125, 0.0375, 0.019, 1.0), /* ambient color */
(0.0, 0.0, 0.0, 1.0), /* emissive color */
(0.2, 0.6, 0.3, 1.0), /* specular color */
0.5 /* shininess */
);
back1 = BACK_MATERIAL
(
(0.3, 0.15, 0.12, 1.0), /* diffuse color */
(0.075, 0.0375, 0.03, 1.0), /* ambient color */
(0.0, 0.0, 0.0, 1.0), /* emissive color */
(0.8, 0.4, 0.3, 1.0), /* specular color */
0.5 /* shininess */
);
SCENEROOT = SCENENODE (
(),
( ATTRIBS(front1,back1) ),
(surf1)
);
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2002-01-20