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7.34 data/examples/polygon3_3.dat
/*
* FILE: polygon3_3.dat
*
* example for specifying vertex texture coordinates
*/
A1 = (0,0,0);
B1 = (10,0,0);
C1 = (10,10,0);
D1 = (0,10,0);
cont1 = ( A1,B1,C1,D1 );
polygon1 = POLYGON3( (A1,B1,D1), (cont1) );
A2 = (3,1,0);
B2 = (9,3,0);
C2 = (5,10,0);
TA2 = (0.3,0.1,0);
TB2 = (0.9,0.3,0);
TC2 = (0.5,1.0,0);
cont2 = ( (A2,TA2), (B2,TB2), (C2,TC2) );
polygon2 = POLYGON3T( ((0,0,0),(1,0,0),(0,1,0)), (cont2) );
teximg1 = TEXIMAGE2D(
(
((1,0,0,1), (0,1,0,1)),
((0,0,1,1), (1,1,0,1))
)
);
node1 = SCENENODE(
(),
( TRANSFORMS(TRNSF3PT((0,0,8),(1,0,8),(0,1,8))) ),
(polygon1)
);
SCENEROOT = SCENENODE(
(node1),
(
ATTRIBS( teximg1, USETEXIMG(2),
USETEXWRAPX(1), USETEXWRAPY(1),
USETEXMAGTONEAREST(1), USETEXMINTONEAREST(1)
),
LOCAL_ATTR(
TEX2TRANSFORMS(TRNSF3PT( (0,0),(4,0),(0,4)))
)
),
(polygon2)
);
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2002-01-20