/* * FILE: polygon3_5.dat * * example for automatic normal generation */ A1 = (0.,0.,0.); B1 = (10.,0.,0.); C1 = (10.,10.,5.); D1 = (0.,10.,5.); A2 = D1; B2 = C1; C2 = (10.,20.,0.); D2 = (0.,20.,0.); cont1 = (A1,B1,C1,D1); polygon1 = POLYGON3( (A1,B1,D1), (cont1) ); cont2 = (A2,B2,C2,D2); polygon2 = POLYGON3( (A2,B2,D2), (cont2) ); polygroup1 = (polygon1,polygon2); node1 = SCENENODE ( (), (), polygroup1 ); func1 = CALCNORMALS( (polygroup1) ); node2 = SCENENODE( (), (TRANSFORMS( TRNSF3PT((15,0,0),(16,0,0),(15,1,0)) )), [func1] ); front1 = FRONT_MATERIAL ( (0.05, 0.15, 0.075, 1.0), (0.0125, 0.0375, 0.019, 1.0), (0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.3, 1.0), 0.5 ); back1 = BACK_MATERIAL ( (0.3, 0.15, 0.12, 1.0), (0.075, 0.0375, 0.03, 1.0), (0.0, 0.0, 0.0, 1.0), (0.8, 0.4, 0.3, 1.0), 0.5 ); SCENEROOT = SCENENODE( (node1,node2), (ATTRIBS(front1,back1)), () );