/* * FILE: polygon3_7.dat * * example for using 3D textures */ A1 = (0.,0.,0.); B1 = (0.4,0.,0.); C1 = (0.4,0.4,0.); D1 = (0.,0.4,0.); A2 = (0.,0.,0.4); B2 = (0.4,0.,0.4); C2 = (0.4,0.4,0.4); D2 = (0.,0.4,0.4); N1 = (0.,0.,1.); N2 = (0.,0.,1.); N3 = (0.,1.,0.); N4 = (1.,0.,0.); N5 = (0.,1.,0.); N6 = (1.,0.,0.); cont1 = ( (A1,N1), (B1,N1), (C1,N1), (D1,N1) ); polygon1 = POLYGON3N( (A1,B1,D1), (cont1) ); cont2 = ( (A2,N2), (B2,N2), (C2,N2), (D2,N2) ); polygon2 = POLYGON3N( (A2,B2,D2), (cont2) ); cont3 = ( (A1,N3), (B1,N3), (B2,N3), (A2,N3) ); polygon3 = POLYGON3N( (A1,B1,A2), (cont3) ); cont4 = ( (B1,N4), (C1,N4), (C2,N4), (B2,N4) ); polygon4 = POLYGON3N( (B1,C1,B2), (cont4) ); cont5 = ( (C1,N5), (D1,N5), (D2,N5), (C2,N5) ); polygon5 = POLYGON3N( (C1,D1,C2), (cont5) ); cont6 = ( (D1,N6), (A1,N6), (A2,N6), (D2,N6) ); polygon6 = POLYGON3N( (D1,A1,D2), (cont6) ); teximg1 = TEXIMAGE3D( ( ( ((1.0,1.0,0.0,0.5), (1.0,0.0,1.0,0.5)), ((1.0,1.0,0.0,0.5), (1.0,1.0,1.0,0.5)) ), ( ((0.0,0.0,0.0,0.5), (0.0,0.0,1.0,0.5)), ((0.0,1.0,0.0,0.5), (0.0,1.0,1.0,0.5)) ) ) ); polys = (polygon1,polygon2,polygon3,polygon4,polygon5, polygon6); cube1 = SCENENODE( (), ( TRANSFORMS( TRNSF3PT((0.6,0.6,0.6),(1.6,0.6,0.6),(0.6,1.6,0.6)) ) ), polys ); SCENEROOT = SCENENODE( (cube1), ( SETABSXYZTEXCS(), ATTRIBS( teximg1, USETEXIMG(3),USEXYZTEXCS(1),USEABSXYZTEXCS(1), USETEXMAGTONEAREST(1),USETEXMINTONEAREST(1) ) ), polys );