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6.4.4 FRONT_MATERIAL (d, a, e, s, r)

Sets the material properties for front faces, used when lighting is enabled. d gives the diffuse, a the ambient, and s the specular RGBA reflectance of the material, and e is the emitted RGBA light intensity. r gives the specular exponent.

d, a, e, and s are typeless nodes to which 4 number nodes for red, green, blue and alpha are connected, and r is a number node.


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Administrator 2002-01-20