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6.4.24 USETEXWRAPZ (b)

When b is not zero, this attribute causes that the z components of texture points which are smaller then 0 or bigger then 1 are wrapped around, i.e. only their fractional part is taken, else z texture coordinates are not wrapped.

b must be a number node.


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Next: 6.4.25 USEUVTEXCS (b) Up: 6.4 Keywords defining Attributes Previous: 6.4.23 USETEXWRAPY (b)   Contents   Index
Administrator 2002-01-20